Vitruvean Religion

Gods of the Vitruvian Imperium

Active worship of the Vitruvian pantheon is rare beyond the lands surrounding the polis of Vitruvi, though temple ruins can be found throughout Onland. Even within the polis, most citizens pay little more than lip service to the old imperial gods. Nevertheless, active temples to the Vitruvian deities still exist within the polis and beyond. People still invoke the gods names as wardings or as curses, and there are occasional festivals or holy observances that are attended sporadically. Thus the old gods live on. For the time being. Most folk won’t go so far as to dispute their power or existance, though their power is negligible, and existance questionable. But the Vitruvian gods don’t really play a major part in the spiritual life of the Vitruvian people any more.

Unless noted otherwise, priests of the Vitruvian pantheon are considered Adepts, with the following exceptions: Spell selection is very limited. In fact, priests can only cast their domain spells, and each deity only grants two domains. Thus, a priest of the Vitruvian pantheon will only have access to two spells of each spell level and no others. Priests of the Vitruvian pantheon do not have the spontaneous casting ability. In fact, they do not have access to any healing spells unless they have the healing domain as one of their two domains.

The Greater Gods

Caerascius (greater god)

The son of Cantus and Rumbolix, Caerascius is the god who led his siblings in revolt against their despotic father and established the Vitruvium as the supreme rulers of the heavens. He is the king of the gods, though his command over them is far from absolute and his decisions are often challenged. Caerascius is the god of the sky, the ruler of all high things, including the clouds, rain, wind, thunder, and mountain summits. He is the protector of laws, friend of the weak, and dispenser of justice. Although he can take any form he wishes, and often assumes that of a powerful, man with regal bearing, in his true form he is a ball of fiery light so intense that no mortal can look upon him without bursting into flames.

Role-playing Notes: Caerascius is an efficient leader, but he is something of a despot. He is moved by anger more often than mercy, and makes his decisions on the basis of politics rather than justice. A confirmed lecher, he will go to any length to woo a beautiful woman (even a mortal) — despite the jealous anger of his wife, Isdrus. Caerascius is not above toying with men’s lives just to entertain himself and the other gods. Omens from Caerascius take many forms, including thunder, animals acting in peculiar ways, and unusual celestial events. Statistics: AL n; WAL any; AoC heavens, law; SY fist filled with lightning bolts.

Duties of the Priesthood: Priests devoted to Caerascius must maintain a temple of suitable grandeur, and are responsible for organizing the Vitruvian games held every six years to honor Caerascius. At least once during his life, every priest must visit the sacred column at Pito, where Caerascius speaks to his oracles in the rustling leaves. Requirements: AL any; WP spear; DOM: law, air

Cantus (greater god)

The youngest of the sons born to Ulinavius and Glautia, Cantus was the ambitious one who attacked his father and then assumed the throne to become ruler of the universe. However, when his mother Glautia prophesied that one of his children would overthrow him as he had his father, Cantus proved just as despotic as Ulinavius. As his wife, Rumbolix, gave birth to the Vitruvian gods, he seized them and swallowed them up. His plan might have worked, had Rumbolix not tricked him into swallowing a stone instead of her sixth child. This god, Caerascius, eventually returned to lead the successful revolt against him.

Role-playing Notes: Because Cantus covets his old throne, at least one avatar is constantly moving about Onland, promising men great rewards in return for worshipping Cantus and turning their backs on the Vitruvian gods. On occasion, these avatars rise to a position of power in a polis, and the result is invariably war as the avatar attacks the power bases of Cantus’ rivals. Statistics: AL le; WAL any evil; AoC sinister ambition; SY sickle.

Duties of the Priesthood: Cantus is no longer worshipped actively by the people of Vitruvia. Nevertheless, there are small sects of priests dedicated to him in Alsace, Karolan, and Vangor who are constantly trying to recruit worshipers through the promise of power or money. In these three nations, the priests organize large harvest-time festivals in which class distinctions are abolished. Their intention is to use the festival as a recruiting tool. Requirements: AL any non-good; WP sickle; DOM: evil, destruction

Glautia (Greater god)

Glautia is the mother and sustainer of all life. She married Ulinavius and thus gave birth to the Gods. Even after the rise to supremacy of the Vitruvium, Glautia continues to be widely worshipped. She presides over marriages, nursing the sick, and is foremost among the oracles (before Gio took it over, the great oracle at Ha’th belonged to her). In her true form, Glautia is the earth itself.

Role-playing Notes: Although she is widely worshipped, Glautia is one of the most aloof of Vitruvian gods — which is to say she does not spend all of her time meddling in the affairs of mortals. Still, if the proper sacrifices of fruits and animals are made to her, Glautia has been known to lend her aid to those in dire need. She has an affinity for hideous monsters, however, and will never aid anyone in fighting them. In fact, she may well aid the monster if the battle is brought to her attention.

Omens from Glautia can take any form associated with nature, such as foul weather, plagues, abundant crops, etc. Statistics: AL n; WAL any; AoC fertility, health, prophesy; SY basket of fruit.

Duties of the Priesthood: The primary duty of priests of Glautia is overseeing planting and animal husbandry. They must also minister to the sick, and often serve as oracles for their communities. All of Glautia’s priests are druids. Requirements: AL n; WP club, sickle, quarterstaff, other agricultural implements; DOM: healing, luck

Isdrus (greater god)

As the wife of Caerascius, Isdrus is not only goddess of marriage and women, but the queen of the heavens. Further, she has some minor control over the weather and fertility, though these are not central aspects of her character. Because of her jealous nature and the amorous exploits of her husband, she has developed the power to spy upon anybody in any place at will. In her true form, Isdrus is tall, noble, and beautiful woman, but, like Caerascius, she can assume any form she wants.

Role-playing Notes: Above all, Isdrus is a jealous wife. She spies upon her husband almost constantly, and makes a habit of looking in on any woman with a Charisma of 18 or more. If her husband pays too much attention to another woman, she sends her avatar to kill, disfigure, or otherwise punish the woman. If a wife complains to Isdrus about an unfaithful husband, there is 5% chance that Isdrus will respond by making the luckless fellow so hideously ugly that no woman would want him (reduce his Charisma to 1).

Isdrus is also jealous in regards to her beauty. Omens from Isdrus include visits from peacocks and other beautiful birds, a harsh voice audible only to one person, or a message carried by a married woman. Statistics: AL cn; WAL any; AoC marriage; SY fan peacock feathers.

Duties of the Priesthood: Because of Isdrus’s vengefulness, her priests must avenge the slightest insult to their goddess by arranging the of offender’s death through direct action, trickery, or deception. Requirements: AL any except lawful good; WP club, cudgel, staff; DOM: law, animal

Octsestis (greater god)

Octsestis is “the god-above-all, of the near-and-close, he who is at the center”. He is the progenitor of the gods, who created first himself, then the other gods, and then everything else. In a certain sense, he is the embodiment of the universe, and all things are a part of him. No statue or depiction of Octsestis has ever been made, for he is as invisible as the wind. The only image of Octsestis that a man can see are his footprints. At will, Octsestis can create anything he wishes without tiring.

Role-playing Notes: Octsestis is the most aloof of all deities and never answers appeals for aid. The only time he will involve himself in human affairs is if those affairs threaten the order of the universe itself. In such cases, he will send his avatar to destroy or correct the problem.

Octsestis seldom sends omens or warnings to worshipers. If they do something that angers him, he simply withdraws his favor. If they do something that threatens his power or the order of the universe, he sends his avatar to destroy them. Statistics: AL n; WAL any; AoC creation; SY footprint.

Duties of the Priesthood Priests of Octsestis are free to behave as they please. However, before eating, they are expected to offer half of their meal to their god. Requirements: AL any; WP any; DOM: strength, travel

Ralius (greater god)

Every day, Ralius rises above Onland aboard his great boat Meritia and looks down upon the world with his blazing eyes. Meritia is a large war galley that was constructed from solar flames and is sheathed in an aura of fire. At night, Meritia transforms itself into Merculius, a funeral barge, and Ralius guides it back across the waters of the underworld, so that he may once again cross the sky in the morning. In addition to its obvious ability to fly, the craft can become invisible, assume a wraithform, or plane shift when commanded to do so by Ralius. Thrice per day Ralius can command Meritia (but not Merculius) to deliver a bolt of solar fire at any target in his sight.

There is a great bond between Ralius and the Emperors of Vitruvia. Without his divine grace, they cannot rule. Anyone who claims the throne of Vitruvia without approval from the sun god will be instantly consumed by fire. There is no warning, no chance of survival, and no hope of resurrection.

Ralius is the patron of many things, but is most commonly associated with the sun and kings. He is noted for his diplomatic skill and his general dislike for gnomes.

Role-playing Notes: Ralius maintains a low profile. He has little interest in the affairs of men, for he finds them bothersome and petty. His stature as the God of Kings, however, makes him an important figure in daily life. Thus, he does his best to be a responsible deity and watches over his followers on Earth. Omens from Ralius often take the form of strange behavior on the part of the sun. Statistics: AL ln; WAL any lawful; AoC the sky, kings; SY a solar disc.

Duties of the Priesthood Priests of Ralius are often the advisors to kings. Priests of Ralius must greet him each morning as he guides Meritia into the sky and bid him farewell at dusk when he leaves the sky. Failure to meet these obligations is certain to result in the loss of spells until the oversight is corrected. Requirements: AL lawful good; WP any; DOM: air, law

Rumbolix (greater god)

Rumbolix was originally worshipped as the Great Goddess of Isisia, and is an example of the Great Mother goddess who took many names and shapes throughout the ancient East. Above all, she symbolized fertility, in which her influence extended over plants, animals, and humans. She also controlled the varying seasons, caused products of the soil to flourish, and even protected men in battle.

Eventually, she became the wife of Cantus and gave birth to the Vitruvian gods. After Cantus swallowed Hestia, Isdrus, Decinius, Varces, and Fulia, she saved Caerascius by substituting a rock in swaddling clothes. Rumbolix’s anguish over the loss of her first five children was ended when Caerascius grew to manhood and led a revolt against Cantus. In her true form, Rumbolix is a beautiful woman with a generous figure.

Role-playing Notes: Since Caerascius seized his father’s throne, Rumbolix has yielded much of her power and many of her responsibilities to her godly children. Nevertheless, she is still revered as the mother of the gods, and sometimes answers appeals concerning fertility or motherhood. Omens from Rumbolix generally take the form of dreams. Statistics: AL ng; WAL any; AoC fertility, life; SY female face.

Duties of the Priesthood: Priests devoted to Rumbolix must ensure that she is forever honored for her part in installing the Vitruvian gods. They also perform ceremonies related to the fertility of both man and beast, and will go to any length to aid a mother in need of assistance. Their temples often serve as temporary shelters for orphans, whom they place with loving families that have no children of their own. Requirements: AL any non-evil; WP club, blunt instruments; DOM: healing, protection

Ulinavius (greater god)

Ulinavius was the early god of the sky heavens, and Glautia’s husband. He was horrified by the hideousness of his offspring with Glautia. He shut them up inside their mother Glautia, which both pained and angered her. To avenge herself and her children, she persuaded one of the children, Cantus, to attack Ulinavius. The Daesmogoria were born when Ulinavius’ blood fell on the earth, and the goddess of beauty, Lena, rose out the sea-foam where it mixed with his blood. What happen to Ulinavius after the attack is unclear, but he may still be watching the earth from a secret hiding place.

Role-playing Notes: Ulinavius is a bitter old god in hiding from his progeny, who do not even realize that he is alive. He delights in causing harm to Glautia and spoiling machinations of the Vitruvian gods. He will always send his avatar to hinder any attempt to free the Gods or reach site of their imprisonment (see Gods). Omens and portents from Ulinavius are so subtle as to go almost unnoticed, for he is quite fearful of revealing his presence. Still, the especially wise or astute may detect his in unusual events in the heavens. Statistics: AL ce; WAL any non-good; AoC sky; stars.

Duties of the Priesthood: Ulinavius’ priests are members of a secret sect. They hire themselves out as fighters, then secretly employ their divine powers to further their true master’s ends. Requirements: AL any good; WP any; DOM: air, water

Intermediate Gods

Aecelian (intermediate god)

One day Caerascius developed a terrible headache. To relieve it, Jotos used his axe to split the mighty god’s head open. Out came Aecelian, full grown and fully armed. She quickly became Caerascius’ favorite daughter, and is the goddess of noble combat, architecture, sculpture, spinning, weaving, horses, olives, prudence, and wise counsel. As a warrior goddess she is the protectress of Vitruvi, but she is no less skilled in the arts of peace, inventing the potter’s wheel and teaching men to tame horses. In her true form, Aecelian is a helmeted, statuesque woman of great beauty.

Role-playing Notes: Aecelian is a chaste warrior who resists any attempts on her honor with force. Even seeing Aecelian without her clothes will be punished by blindness (no save allowed). She is the protectress of Vitruvi, and will always send her avatar to help if that metropolis is threatened. Omens from Aecelian are usually delivered by owls. Statistics: AL lg; WAL any good; AoC Wisdom, crafts, war; SY owl.

Duties of the Priesthood: Like Aecelian herself, her priests must remain chaste. They must also dedicate themselves to learning the arts of combat and the crafts of peace, and be ready to fight whenever they encounter worshipers of Militas. Requirements: AL lg; WP spear, sword; DOM: strength, knowledge

Aetenus (intermediate god)

Aetenus, the “Prince of Flowers:’ is god of beauty, happiness, music, and gambling. Along with his twin sister, Pallius, he is responsible for much of men find joyful in life. He is a benevolent but fickle god who seldom blesses a man with his gifts for long. In his true form, he has the body of young man, but his face is that of a decaying corpse.

Role-playing Notes: Aetenus has a mercurial disposition. Sometimes he takes great pleasure in helping his worshipers, other times he inflicts great hardships on them for little reason. Omens from Aetenus include unexplained music, a run of good or bad luck, and the sudden urge sing. Statistics: AL cg; WAL any; AoC beauty, good and bad luck; SY flower.

Duties of the Priesthood Aetenus’s clerics must be extremely handsome or beautiful, always cheerful, and willing to take chances. They are expected to wager all they own on some trivial event at 1 once a year. Requirements: AL; any; WP any; DOM: luck, protection

Arto (intermediate god)

Arto is the god of mischief. A sly, vengeful trickster who is always causing trouble among the gods, he is tolerated only because of the great services he has performed in the past. Arto has the power to change his shape into anything. In his true form, Arto is a handsome young man who is always dressed in some combination of red and black.

Role-playing Notes: As the god of mischief, Arto is one of the most active gods. Yet, there is also an attractive side to his personality: he is handsome, sociable, and has a good sense of humor. He is invariably in some sort of trouble with his fellows and will not hesitate to turn to his worshipers for help in extracting himself. Omens from Arto usually come in the form of an illusion. Statistics: AL ce; WAL any non-lawful; AoC mischief and strife; SY red and black boots.

Duties of the Priesthood In order to collect a large gathering of followers, Arto is rather loose in his requirements and generous in his gifts. Priests of Arto may be of any alignment except lawful, and are not required to perform any services except those occasionally demanded by the god himself. Requirements: AL any non lawful; WP any; DOM: trickery, chaos

Aurex (intermediate god)

An illegitimate daughter of Caerascius, Aurex is the patroness of young girls, and the mistress all wild things. She will have nothing to do with men, perhaps because she has often helped women in childbirth and blames men for all the pain involved. In her true form, she is a slim young girl.

Role-playing Notes: Except for helping women during childbirth, she avoids involving herself in any other human matters. She values her privacy, and will severely punish any man violating it. Omens from Aurex are always delivered by wild beasts. Statistics: AL ng; WAL any non-evil; AoC hunting, wild beasts, childbirth; SY bow and arrow on a lunar disk.

Duties of the Priesthood: Only women may become druids of Aurex. They must avoid men, and, above all, remain chaste. Aurex punishes any violation of the rules concerning chastity by the permanent withdrawal of all powers and standing in her church. Requirements: AL any; WP as druid; DOM:animals, strength

Bubustis (lesser god)

One of the most popular gods of the Vitruvian pantheon, Bubustis is the patron of pleasure.

In her true form, Bubustis is a lovely woman with the head of a sleek feline. She is always found in the company of a great many cats of numerous varieties and no such animal will ever act against her interests.

Role-playing Notes: Bubustis is a goddess who delights in physical pleasures and yet maintains the quiet elegance of a feline. She is soft spoken and patient, but always a cunning dangerous opponent. Her worshipers are the sworn enemies of Spola and his minions, and will attack them on sight. Statistics: AL cg; WAL any chaotic; AoC cats, pleasure seekers; SY cat.

Duties of the Priesthood Priests of Bubustis are required to sample the physical pleasures of the world whenever they can. As one might imagine, this makes the worship of Bubustis a popular profession. Requirements: AL any non-evil; WP as rogue; DOM: protection chaos

Cartunius (intermediate god)

Cartunius, was also known in earlier times as Ciarnath, is the god of the atmosphere, storms, and battle. He is the embodiment of aggressive action, a great lover of war, and was the leader of the Orlec gods. Cartunius always watches any battle with great interest, and often cannot resist sending his avatar down to participate on the side which has shown him the most favor. He has the power to raise those slain in battle, as well as complete control over anything occurring in the air, such as storms, rain, wind, and especially thunder and lightning. Cartunius’s true form is that of a muscular man with unusually long arms and red skin. His celestial abode is located atop a mountain, but he is more often seen riding through the air on his huge white mastadon.

Role-playing Notes: Cartunius is arrogant, selfish, jealous, and completely amoral. He is also prone to gluttony (especially where drink is concerned) and loves all other pleasures of the flesh. When a worshiper who regularly honors him with riotous feasts is about to enter a desperate battle, there is a 5% chance that Cartunius will send his avatar to help. Omens from Cartunius come in the form of storms, lightning, or wind Statistics: AL ce; WAL chaotic evil, also fighters; AoC weather, battle; SY white elephant.

Duties of the Priesthood Priests of Cartunius are expected to take an active part in many battles and must never shy away from a chance to engage in combat. Requirements: AL ce; WP any; DOM: chaos, destruction

Cuco (intermediate god)

Cuco is the deity of running water and was the protrectress of the Orlec. She delights in blessing chaste loves, sheltering children, and protecting mankind in general. It was through her influence that her evil husband, Tusolius, created his paradise for those who die by water. In her true form, she is beautiful woman wearing a skirt of green.

Role-playing Notes: Cuco is a rarity in the Orlec pantheon: a deity who makes a habit of helping mankind. Omens from Cuco often involve the sound of running water, such as an unexplained musical trickling to denote pleasure, or the roar of a waterfall to denote anger. Statistics: AL cg; WAL any good; AoC flowing water, love, children; SY petticoat.

Duties of the Priesthood One of the most important duties of Cuco’s clergy is sheltering orphans, and any temple dedicated to her is bound to be filled with parentless waifs. Foul water is also an abomination to her, so her priests spend a fair amount of their time unblocking streams, draining marshes, and so on. Requirements: AL any good; WP any blunt; DOM: water, protection

Decinius (intermediate god)

Decinius is the queen of agriculture. Without her blessing, no crops may grow on the earth. Decinius will not hesitate to use this fact to blackmail men and other gods if the need exists. But she also taught the men of Vitruvia the secrets of making the earth fertile. The exact nature of these secrets, called the Decinian Mysteries, remains unknown to this day. In her true form, Decinius is a beautiful woman, but she can change her own shape and that of others at will.

Role-playing Notes: Generally, Decinius is a benevolent goddess. However, if her worshipers ignore their duties, she does not hesitate to destroy their crops and send famine upon them. Statistics: AL ng; WAL any non-evil; AoC agriculture; SY mare’s head.

Duties of the Priesthood: Priests devoted to Decinius must spend a year being initiated into the Decinian Mysteries. After that, they must return to Equeras every February to help with the ceremonies surrounding the Lesser Mysteries, and every five years in September to help with the Greater Mysteries. Though it might be permissible to miss the Lesser Mysteries for a good reason, any priest missing the Greater Mysteries loses his clerical benefits until he attends the next gathering of Greater Mysteries in five years. Requirements: AL any non-evil; WP sickle, club, flail; DOM: earth, air

Extius (intermediate god)

Extius is the god of payote-juice and the moon. Extius manifests himself in the Extius plant, which provides a powerful juice that causes men to see hallucinations. At one time, all classes of men drank payote-juice, but when it was realized that the drink provided divine power, long life, and insights to the future, this privilege was reserved by law for the priests, kings, and noble classes. Individuals drinking at least one serving of payote-juice a week receive two benefits: they are immune to any form of non-magical disease and their Constitution is raised by one point. These effects fade at the end of the 7th day without payote-juice, but are regained as soon as the individual drinks another helping. In his true form, Extius is the moon, though he can manifest himself in many different shapes (such as a bull, giant, or bird).

Role-playing Notes: Although generally beneficent, Extius is rather vain and proud. He is a great collector of beautiful things, as he believes these items reflect well upon him. When dedicated worshipers drink payote-juice, there is a 5% chance that the resulting hallucination will contain some helpful communication from Extius himself. Omens from Extius always come in the form of payote-induced illusions. Statistics: AL cg; WAL cg; AoC moon, plants, prophesy; SY moon.

Duties of the Priesthood Priests of Extius are the cultivators and guardians of payote-juice. By law, it is their duty to keep all but the priests, kings, and noble classes from drinking payote-juice. For a good cause, however, they have been known to violate this law. Requirements: AL cg; WP sickle, spear, axe; DOM: chaos, good

Fulia (intermediate god)

An older brother of Caerascius, Fulia is the god of rivers, lakes, and earthquakes. Fulia has the power to create new life forms, and is the creator of bulls and horses. This power often brings him into conflict with Aecelian. He can also summon and control any non-divine form of freshwater aquatic life, and change his own shape into that of any living being at will. In his true form, he is a turtle standing a hundred feet tall.

Role-playing Notes: Fulia is a possessive god. Fulia also has a terrible temper, and vents his rage in the form of storms or earthquakes. His churlish disposition causes his fellow gods to consider him a foolish old fellow, but only the mighty Caerascius would dare say so to his face. If any riverside polis neglects his worship, he is quick to flood it or smash it with an earthquake. Omens from Fulia take the form of storms, trembling ground, or visits from hideous, newly created monsters. When especially pleased with a priest, Fulia rewards him with a paladin-quality warhorse, or by creating a spring in a place of the priest’s choosing. Statistics: AL ce; WAL any; AoC water, earthquakes, creation; SY trident.

Duties of the Priesthood: Fulia’s priests must sacrifice at least once a month. They are also expected to bless the boats of fishermen. Requirements: AL any non-good; WP trident; DOM: water, earth

Genius (intermediate god)

As the god of science, knowledge, and medicine, Genius is an important figure in the Vitruvian pantheon. Genius is not related to any of the other gods in the Vitruvian pantheon, a fact that makes him something of an outcast. On the other hand, there are those who believe that it was he, not Ralius, who was the source of all creation. Genius is very close to Ilbinia, Ocalius, and Lena.

It is said that Genius maintains a set of three great books in which all knowledge is recorded. These books are locked away at the heart of a great crane. Role-playing Notes: Genius is not generous with his knowledge, but neither is he covetous of it. For those who work long and hard at research and science, he is a faithful source of information. Genius is truly omniscient. Statistics: AL n; WAL any; AoC knowledge; SY ibis.

Duties of the Priesthood Priests of Genius are expected to learn all that they can and help to spread wisdom throughout the world. Requirements: AL any; WP any; DOM: knowledge, law

Gio (intermediate god)

Gio is the god of prophecy, music, and shepherds. She destroys pests and protects shepherds and their flocks. There are many oracular shrines dedicated to Gio, the chief one being at Ha’th (taken over from Glautia). The master of the lyre and song, Gio is especially vain about her musical prowess and keeps the Muses as part of her retinue. Gio is not entirely beneficent, however. She carries a bow with terrible arrows that visit plague and disease upon the targets she fires them at. In her true form, Gio is young woman with a long braided beard who rarely wears clothes.

Role-playing Notes: Gio is a tolerant, if not forgiving, god. She disdains vengeance, especially killing for vengeance. On the other hand, she encourages strict laws with harsh penalties in order to keep unscrupulous criminals in check. Generally speaking, she is a beneficent god. On the other hand, she will not hesitate to fire her arrows of plague and disease at any polis that has fallen into evil and lawless ways. Omens from Gio are generally delivered through her oracles. Statistics: AL cg; WAL any good; AoC light, prophecy, music, healing; SY lyre.

Duties of the Priesthood: Priests of Gio generally serve as oracles and entertainers. They are also expected to promote the lawful administration of their polis, and to serve as teachers of music and song. Requirements: AL any good; WP staff, net, bow and arrow; DOM: healing, protection

Helian (intermediate god)

The patron god of the Umbuli, Helian is the god of war, lightning, and fruit and crops. He is a fierce, bloodthirsty god. He was born of a mortal woman, fully grown wearing blue lightning armor, and carrying a blue lightning javelin. In his true form he resembles a white-skinned man with Blue Jay feathers decorating his head, though he also often appears as a blue feathered serpent

Role-playing Notes: Helian is quite active in affairs of men. Assuming they perform the proper rites, worshipers can count on him for sound advice. Those who have offended him will find their weapons mysteriously dulled or rotted, usually at an inopportune moment. Other omens include violent lightning storms, an unexplained stench of death, and mysterious battle sounds in the night. Statistics: AL ne; WAL any; AoC war & light; SY

Duties of the Priesthood Helian’s clerics must embody the spirit of war. They must always be willing to fight without regard to own lives. Their primary duty is presiding over the deaths of prisoners taken in Helian’s name. Requirements: AL any non-good; weapons that draw blood; DOM: war, air

Ilbinia (intermediate god)

Ilbinia is the goddess of motherhood and the ideal for all Vitruvian women. She is the wife of Ocalius .

Ilbinia introduced the custom of marriage to the Vitruvian people and has served as the ruler of Blagden in the past. She was responsible for the transformation of her husband into a god of the dead.

Ilbinia’ true form is that of a tall and beautiful woman of classical nature. She has green eyes that dance with mystical highlights, and a soothing voice.

Role-playing Notes: Ilbinia is a regal and noble deity who is eager to share the knowledge of the gods with humanity and often goes to great lengths to introduce her worshippers to new concepts and ideas. In many cases, these new ideas take the form of magic spells and enchantments. Statistics: AL lg; WAL any good; AoC marriage, magic, and motherhood, ; SY eye and teardrop.

Duties of the Priesthood Priests of Ilbinia are, in actuality, multi-class wizard/priest characters Requirements: AL any non-evil; WP any; DOM: magic, trickery

Lena (intermediate god)

The beautiful Lena was created from a mixture of sea foam and the blood of Ulinavius. She is the goddess of beauty and love. As befits the goddess her position, she is an enthusiastic companion of the male gods. She is also married to Jotos, but this does not stop her from consorting with Militas, Fulia, Vinio, and others. Lena can charm any male, either god or mortal, and can generate any strong emotion (such as love, hate, anger, sorrow, etc.) in any intelligent being. Although she can assume any form (all of them beautiful), in her true form she is a swan of astonishing beauty.

Role-playing Notes: Lena is extremely vain. There is a chance she will overhear any unfavorable comparison of her beauty. In such cases, she will avenge herself by making the transgressor fall in love with a statue, turning him into a shell, or having bees sting his eyes. Omens from Lena are often associated with the sea. Statistics: AL cg; WAL any; AoC love, beauty; SY seashell.

Duties of the Priesthood: Every ten months, her priests must sacrifice a swan, and every new moon they must throw objects of art and beautiful jewelry into the Ulga. They must also do what they can to aid anyone who is in trouble because of a forbidden love. Requirements: AL any non-evil; WP bow and arrow, net, staff; DOM: air, luck

Matiricus (intermediate god)

Matiricus, rules over the Umbuli afterlife from Ulilius, the ninth and lowest level of the Umbuli underworld. People unlucky enough not to die during an activity presided over by another god — in combat, as prisoners, during childbirth, etc. — must undertake the journey across the nine rivers of the Umbuli underworld. Here, under the watchful eye of Matiricus, they endure neither pain nor pleasure, just a dreary eternal existence.

In his Matiricus resembles an emaciated human being with three skull-like heads, bulging eyes, and claw-fingered hands. He has control over the dead, and it is only with his blessing that an animate dead, raise dead, ressurection, etc… may function. Role-playing Notes: As god of the underworld, Matiricus is unconcerned with human events. He does, however, demand the payment of a small amount of blood from any of his followers who cast a animate dead, raise dead, ressurection, etc…spells (treat this as an additional component of the casting process). His omens often include the hoot of an owl, a dream in which the sleeper dies, and having a vulture land on one’s shoulder, all of which presage death. Statistics: AL n; WAL any; AoC death; SY skull and crossbones.

Duties of the Priesthood The primary responsibility of clerics of Matiricus is preparing the dead for their journey into the afterlife and presiding over their death rites. Once a year, they must spill some of their own blood in order to feed their deity. Requirements: AL any neutral; WP any; DOM: travel, death

Militas (intermediate god)

Militas is the god of battle, killing, and fighting. As the personification of the savage side of war, he is fond of strife, anger, and unrestrained bloodletting. He has the power to inspire terror, hatred, and fear in the heart of any intelligent being (save versus spells to negate).

Although he can change shapes at will, in his true form Militas is a large man with burning, hateful eyes and a permanent scowl etched across his mouth.

Role-playing Notes: Militas is obstinate, hateful, quarrelsome, wicked, untrustworthy, jealous of his fellow gods, and easily offended. If called upon in battle, there is a chance that he will send his avatar to aid the beseecher. His help does not come without a price, however. After the battle, the individual that asked for help must become a worshiper of Militas — or face the avatar himself. Transgressions against Militas are generally punished by swift death. Statistics: AL ce; WAL any evil; AoC war, killing, strife; SY spear.

Duties of the Priesthood: Strictly speaking, Militas has no priests, for his worshipers must be soldiers and fighters. They are expected to do all they can to create strife and warfare. There is also a great rivalry between Militas and Aecelian. Whenever his worshipers meet hers, he expects bloodshed to follow. Requirements: AL any non-good; WP any; war, destruction

Monia (intermediate god)

Monia, the Lady of the Night, is a goddess of the moon. She is the goddess who brings the terrible things of the night — cold damp air, the poisons of the atmosphere, ghosts, and other fearful shapes and shadows.

In her home on the moon, she is a beautiful, ghostly woman of silver light. She has the power to instantly increase or decrease the size of any animal up to five.

Role-playing Notes: On the surface, Monia seems an enigmatic contradiction. She is a beneficent goddess of night, yet she also presides over the terrible creatures of the night. What humankind does not realize, and what Monia has no interest in explaining, is that she is concerned with far more than the welfare of human beings, and: the creatures of darkness are of crucial importance to her. Omens from Monia take the form of visits from shadowy creatures in the late hours of night. Statistics: AL ng; WAL any; AoC night and animal growth; SY crescent moon.

Duties of the Priesthood Monia’s priests spend most of their time raising fruits and grain, which they leave out in special vessels at night to feed their deity’s shadowy denizens. Not even the highest clerics know the significance of this task. Requirements: AL ng; WP battle axe, club, sling, whip; DOM: animal, magic

Mortisia (intermediate god)

Mortisia is the goddess of death. She receives the spirits of those who die by diseases and old age.

Mortisia can cause plagues and pestilence with a wave of her hand. Any mortal looking upon her face falls ill, suffering a permanent loss of 5 hit points per round until a cure disease spell is cast on them. Even after the cure, the victim never recovers the lost hit points. In her true form, Mortisia is a statuesque woman. Her face has no features.

Role-playing Notes: Mortisia is a grim and fierce goddess, mercilessly striking down those who offend her. Occasionally, she finds a mortal man attractive and will send her avatar to fetch him. Statistics: AL ne; WAL any; AoC death, disease; SY her face.

Duties of the Priesthood All priests of Mortisia must be women. Those of good alignment generally devote themselves to placating the goddess for the good of their village. Those of evil alignment use their powers for the acquisition of personal power. Both alignments are called upon to supervise the burial or cremation of the dead. Requirements: AL any; WP sword, poison darts, DOM: death, earth

Ocalius (intermediate god)

The husband of Ilbinia, Ocalius has a dual nature. While he is often worshipped as a god of nature and plant life, he is also the protector of the dead. Ocalius is the god who taught the Vitruvians the arts of civilization and is very fond of his people.

Ocalius and Spola are bitter enemies. Spola once slew Ocalius. His wife Ilbinia, revived his body. In so doing she gave him eternal life and made him a god of the dead.

In his true form, Ocalius is a huge featherless buzzard with a bull’s head and a greenish tint to his skin. He can command or destroy any undead creature at will. Role-playing Notes: Ocalius is a wise god who ruled Blagden in Ralius’s absence. He is very alert to the needs and desires of his followers and always has their best interests at heart. Statistics: AL lg; WAL any good; AoC vegetation, the dead; SY flail.

Duties of the Priesthood Priests of Ocalius must honor the dead and the places in which they rest. No priest of Ocalius can ever take part in or condone the looting or violation of a grave, the removal of treasure from a fallen body (either friend or foe), or any similar action. Sacrilege of this type results in an instant loss of all powers and abilities. Priests who die while in such disgrace will become some form of undead (DM’s discretion). Requirements: AL any non-evil; WP flail; DOM: death, plant

Octunia (intermediate god)

Octunia is a goddess of the moon, magic, and plenty. Octunia is the defender of children and the provider of abundance in magic, riches, and other desirable things. She also wanders the night with a pack of yeth-hounds, which she sets on those foolish enough to travel at night. Those who cast spells draw upon her power, as she is the source of all non-clerical magic. At night, she can cast any two spells she wishes per round, but this, ability is reduced to only one spell per round during the day. In her true form, Octunia has three female heads and the body of a duck, but she can appear in the form of any living creature she wishes.

Role-playing Notes: Octunia is an independent and capricious goddess. She often aids or hinders mortals for no reason other than having nothing better to do. Any being doing injury to a child stands a chance of drawing her notice, in which case she will send her avatar to exact an appropriate vengeance. At night, she sometimes appears in avatar form to seduce lonely shepherds, and has been known to protect their flocks on more than one occasion. Omens from Octunia generally come in the form of some magical communication, and are accompanied by the eerie sound of quacking ducks. Statistics: AL ce; WAL any; AoC magic, moon, abundance; SY setting moon.

Duties of the Priesthood: Octunia has no priests, but all those who use magic (i.e., wizards, illusionists, bards, etc.) worship her. They are expected to sacrifice honey and black ewes to her on nights of the full moon. Failure results in a total loss of magical powers until the proper sacrifice is made on the next night of a full moon. Requirements: AL any ; WP dagger; DOM: magic, luck

Quatius (intermediate god)

Quatius is known all over Onland as the feathered-serpent. He is a god of wisdom, a teacher of peaceful arts, and the protector of the Second Sun. Long before Blagden’s founding, Quatius was chased from the Kratuls by a rival god. Before leaving, he promised to come back in 500 years and avenge himself. The Umbuli are awaiting the noble god’s return with trepidation, for he would not approve of many of their current practices. He makes his home in a yellow wicker basket that floats across the heavens, where he appears as a flying serpent covered with pink feathers.

Role-playing Notes: Quatius is preparing to return to the world and is recruiting worshipers. Any priest of good alignment may receive a visit from an avatar. Quatius’s omens and portents include wind storms, the presence of winged snakes (especially talking ones), and whispering voices. Statistics: AL cg; WAL any good; AoC air, wisdom; SY feathered snake with wings.

Duties of the Priesthood Priests of Quatius are charged with preparation for his return, and may be assigned a variety of tasks, including the infiltration of key government posts, recruiting worshipers, or even preparing secret caches of weapons and armor. When their god returns, they will be called upon to rise up and destroy the clergy of Onn. Requirements: AL any good; WP any; DOM: air, destruction

Rubolccius (intermediate god)

Rubolccius is the god that everyone accidentally worships. When feelings of anger, jealously, or the like manifest themselves, the god of Rubolccius gains in power. This elemental emotional being purposely causes conflict to increase its power base. The Cult of Rubolccius has only recently developed in the cities of Drambor, though they are common in Alsace & Vangor. Its followers enjoy conflicts of all types, because this provides a fuel for their own angers.

Role-playing Notes: Rubolccius desires large scale military actions as conflicts that involve more than 50 people (these are what Rubolccius really needs to grow). This being will encourage conflicts of all types — guild battles, city to city fighting — for anything that causes strife is a suitable breeding ground for Rubolccius. Statistics: AL ce; WAL any chaotic; AoC emotional hatreds; SY foggy image with floating eyes.

Duties of the Priesthood All priests of Rubolccius must constantly promote conflict. As a rule, they must cause a conflict that involves a number of persons equal to 10 times their level number once per month or they will lose their powers. Thus, a 6th level priest must cause conflicts that involve at least 60 persons. Requirements: AL any evil; WP any; DOM: fire, destruction

Scartus (intermediate god)

Scartus is one of several Orlec solar deities. He embodies the beneficial aspects of the sun, providing light and warmth, and making plants grow. Scartus also helps Vulo safeguard the cosmic order by shining his light on all that occurs on earth, and by presiding over friendships and ratifying contracts. He has the power to shine his light anywhere on earth, to provide warmth when it is cold. In his true form, Scartus is the warmth and light of the sun.

Role-playing Notes: Like Vulo, Scartus’s primary concern is with the cosmic order of the universe. During the daylight hours, he is constantly watching for any violation which will upset the order. He is especially concerned with contractual promises and the duty owed by friends to each other, and will often cast a white hot light on any person committing an act which violates these duties.

Statistics: AL lg; WAL lg; AoC friendship, contracts, warmth, light, growth; SY plant inside the sun.

Duties of the Priesthood Priests of Scartus are expected to cultivate large flowering meadows and to keep a lamp or candle lit in their homes at all times. They must be loyal friends, and are often called upon to serve as judges in contractual disputes. Requirements: AL lg; WP any fire, club, staff; DOM: sun, good

Spola (intermediate god)

A cold and calculating god, Spola is the jealous personification of evil. He always acts against the interests of mankind and the gods of Vitruvia. His followers are a dark and scorned lot who work under of darkness and keep themselves cloaked in treachery and deceit.

Although he has the body of a human male, his head is that of a horned toad. His arms are often depicted as serpents. Spola’s supreme act of evil was murdering the god Ocalius.

Role-playing Notes: Spola guards his power and his secrets carefully. He is always looking for ways to recruit new followers and disrupt the churches of the other Vitruvian gods. Despite his loathsome nature, Spola takes good care of his followers and will not willingly betray or abandon his people.

Statistics: AL le; WAL any evil; AoC evil, desert storms, ought, and chaos; SY coiled cobra.

Duties of the Priesthood Priests of Spola often oversee the activities of thieves, assassins, and other evil beings. It is not uncommon for an order of assassins to be headed by such an individual. They are not permitted to betray members of their order and must always work to promote “the brotherhood of evil.” Requirements: AL any evil; WP any; DOM: evil, chaos

Tronia (intermediate god)

Tronia is the goddess of guilty loves, pleasure, and vice. She is a sinister seductress who tempts virtuous men to their ruin. In her true form, she appears as a glowing bee. She usually assears to humans as a scantily-clad woman of great beauty, though she is a gifted illusionist who can appear in many guises.

Role-playing Notes: Although Tronia herself is base and debauched, she demands that humankind follow a strict moral code — and delights in punishing humans who do not. To this end, she sends her avatar to test the resolve of good men. Often, the avatar uses her invisible stinger to slay the victim after he has succumbed to her charms. But in the case of powerful men, she prefers to expose the indiscretion in such a manner as to ruin his life and reputation. Omens from Tronia include honey raining from the sky, unexplained yearnings, and physical pleasure inappropriate to the circumstance. Statistics: AL ce; WAL any; AoC bodily pleasure and vice; SY bumblebee

Duties of the priesthood Tronia’s priestesses are assigned the duty of exposing those possessed of a base and immoral character by tempting others into committing shameful acts. At least once every three months, they must lure a man into a guilty love. Failure to do so leads to revocation of the favor of their goddess. Requirements: AB must be female; AL any evil; WP poisoned dagger; DOM: trickery, evil

Varces (intermediate god)

Varces is a two-sided deity, the god of filth on one hand and the god of wealth on the other. He is a son of Rumbolix and Cantus, and thus one of Caerascius’ older brothers. He rarely leaves his kingdom in the underworld. Varces has the power to bring disease or wealth to any mortal. He wears armor made of rotten cabbage leaves and carries a bottomless sack of gold and rubies. Swollowing one of the rubies renders him invisible at will. In his true form, he is a large, soft-skinned pinkish worm with the head of a man and fiery yellow eyes.

Role-playing Notes: Varces is not particularly cruel or vengeful, and his kingdom is not a retributive one. Omens from Varces are rare, and usually involve some form of unexpected sickness or wealth. Statistics: AL ln; WAL any; AoC death, wealth; SY black ram.

Duties of the Priesthood: Varces’ priests must live in dark, dreary caverns. They hoard large amounts of gold. Requirements: AL any evil; WP any; DOM: death, luck

Lesser Gods

Jotos (lesser god)

Jotos is the god of blacksmithing and the patron of artisans, craftsmen, and mechanics.

His mother, Isdrus kept him locked in a trunk until he became an adult and broke free. In order to win her respect and that of the other gods, he fashioned a golden throne for her. When she sat in it, she was trapped, and he would not release her until she and the other gods accepted him as their equal. Since then, he has fashioned golden palaces, intricate machines, and beautiful armors for his fellow gods.

Role-playing Notes: Jotos is generally a benevolent god, though he is extremely touchy about his mother. Although he is married to Lena, he is in love with Aecelian, who will have nothing to do with him. Because he has so few worshipers, he treats them well, often making gifts of mihtril weapons, shields, and armor to those that serve him especially well. Such objects have a magical +5 bonus. Omens from Jotos often appear in the flames of forges. Statistics: AL ng; WAL any; AoC blacksmithing, crafts; SY hammer and anvil. Duties of the Priesthood: Jotos has no priesthood

Pallius (lesser god)

Pallius is the goddess of flowers, dance, and proper love. Along with her twin brother, Aetenus, she is responsible for much of what men and women find joyful in life. However, as the goddess of love, she is somewhat less fickle than her twin — though that is not to say that she is entirely constant, either.

In her true form, Pallius is a woman of such beauty and gaiety that all men who see her fall in love with her. She has the power to make any man fall in love with any woman.

Role-playing Notes: Though not intimately involved in human affairs, Pallius is especially concerned with countering the efforts of Tronia to lure good men into guilty loves.

Omens from Pallius include the unexpected appearance of a blooming flower, the sudden withering of a flower already in bloom, and the uncontrollable urge to dance. Statistics: AL ng; WAL any; AoC love, flowers, celebrations; SY rose.

Duties of the Priesthood Only men and women in love may be priests of Pallius and both individuals must become priests. Their primary duty consists of keeping their love alive. Above all, they must never deceive their spouse or be unfaithful. The man-wife priest teams are expected to keep lavish flower gardens in their homes. Requirements: AL any good; WP club, net, quarterstaff, sling, whip; DOM: good, law

Ronius and Ronia (lesser gods)

Ronius and his sister Ronia are the seventh generation descendants of the three divinities that came into being with the heavens and the earth.

Here, Ronius and his wife, Ronia, made their home and went about the business of populating the world. Working together, Ronius and Ronia have the power to create anything. In their true forms, they appear to be a bald purple skinned man with yellow eyes and woman of great beauty (though Ronia will appear as a sparrow-headed lamb if caught unawares).

Role-playing Notes: These two rarely involve themselves in the affairs of men. Statistics: AL In; WAL any; AoC creation; SY rainbow.

Duties of the Priesthood Priests of Ronius and/or Ronia dedicate themselves to the caretaking of the beautiful land their deities created. Requirements: AL ln; WP lance, spear; DOM: earth, fire

Silia (lesser god)

Silia is the god of travelers, merchants, thieves, and gamblers. He also serves the gods as an arbitrator of disputes. He executed his first robbery when he was only one day old, stealing a herd of cattle from Gio. In his true form, Silia is a handsome monkey-headed youth who carries a white winged merchant’s scale. Silia wears a pair of winged lederhosen that allow him to fly and a feather cap that allows him to turn invisible at will.

Role-playing Notes: Although an accomplished thief almost from the moment of his birth, Silia has many other aspects as well. He has a keen sense of fairness that other gods often call upon in order to resolve disputes, and willingly uses his great speed to serve as a messenger to the gods. Omens from Silia include an unusually good or bad run of luck or a sudden gust of wind as he or his avatar rushes past.

Statistics: AL cg; WAL any non-evil; AoC travel, trade, thievery, gambling, running; SY caduceus.

Duties of the Priesthood: All of Silia priests must keep physically fit and be able to run long distances. They often serve as professional arbiters, since it is well known that Silia sends his avatar to punish any priest he catches taking any form of bribe. Requirements: AL any non-evil; WP club, staff, bludgeon; DOM: luck, trickery

Tusolius (lesser god)

Tusolius, “he who makes things butter”, is the god of wood and butter. He is a cruel deity who delights in the torture of helpless innocents. Given his evil nature, it seems strange that Tusolius has created Tusoliusan, a gay paradise reserved for the victims of death associated with wood or butter. Tusolius makes his home in the depths of the deepest forrests, and resembles a cow with chicken-like legs and the head of a badger, save that he has tusk-like teeth and solid white eyes. He may transform any object made of wood into butter at will (no save). He is married to Cuco.

Role-playing Notes: Tusolius has four churns of butter which he may pour over areas of the world as indications of his mood. He uses the first pitcher, which contains creamy white, only when his priests have performed their rites with the proper zeal. The other three he uses to express his displeasure: the second pitcher contains butter filled with chicken eggs that brings blight, the third with butter that turns to offal, and the fourth with maggot infested butter that causes fruit and vegetables to rot.

Statistics: AL le; WAL le; AoC wood, butter; SY butter churn

Duties of the Priesthood The duties of Tusolius’s clerics include kidnapping, torture, and other tasks of his vile worship. Requirements: AL any evil; WP any; DOM: evil, plant

Vinio (lesser god)

As the god of wine, Vinio has a dual nature. On one hand, he is the embodiment of joy, pleasure, and camaraderie. On the other, he embodies brutality, idiocy, and madness. His twin nature is a reflection of the dual properties of wine in the eyes of the Vitruvians: imbibed in moderation, it brings pleasure and comfort, but in excess, it brings nothing but depraved misery. He has the power to turn an unlimited amount of water to wine, to make any vine grow anywhere, and to inflict madness upon any intelligent being (save at – 4).

Although he can change shape into any living creature, his true form is that of a huge plump purple grape with spidery legs and a rubbery elephant-like trunk which can project a powerful jet of hallucination inducing wine.

Role-playing Notes: Vinio is a raucous, unruly deity who likes nothing better than drinking to excess and wild uninhibited behavior. If left alone, he and his boisterous worshipers are usually no more than a minor annoyance. But if someone tries to inhibit his worshipers fun, or to drive them away, Vinio is quick to mock them. If that doesn’t work, he won’t hesitate to use his powers against the intruders. Omens from Vinio often take the form of hallucinations, especially while drinking wine.

Statistics: AL cn; WAL any; AoC mirth, madness; SY staff tipped with pine cone and twined with a vine.

Duties of the Priesthood: People usually become priests of Vinio because they like to carouse and engage in wild parties. If so, they have decided to worship the right deity, for Vinio expects them to view life as one long celebration. Their only true duty is to cultivate grapevines and make wine, which they sell to earn money to support their temple. As a reflection of this, all priests of Vinio are required to learn the profession of brewing. Requirements: AL any except lg; WP poison, staff, whip, net; DOM: chaos, plant


The Dragon Kings (demigods)

The Ten Dragon Kings are the rulers of the four seas and the four heavens which surround the world. Each inhabits a magnificent crystal palace. To aid them, each has a cabinet of ministers made up of the greatest members of each species of dragon. They also have an army of draconians who serve as watchmen and servants. Of more importance to the peasants who worship the dragon kings, however, are their terrestrial duties. They are responsible for bringing food to the heavens for the god’s pleasure. The dragons collect offerings left in temples and sacrifices to the gods. If enough such offerings are not produced by the people of the earth, the dragons carry off virginal maidens, oxen, small children and squirrels, etc… to feed to their masters.

In their true form, the dragon kings are colossal, serpent-bodied oriental dragons. They can also take the form of men or women or pelicans. Role-playing Notes: Generally speaking, dragon kings remain aloof from human affairs and do not respond to worship or flattery. Statistics: AL varies; WAL any; AoC sacrifeces, offerings; SY dragon.

The Daesmogoria (demigods)

The Daesmogoria were born when the blood of Ulinavius fell upon the earth. They are angry and avenging deities who revel in performing foul deeds.

They are also known by their individual names, Furio (the persevering anger), Destracus (the blood avenger), Nasulius (the jealous), and others. The Daesmogoria reside in the underworld and only come forth to fulfill curses, sow pain and suffering or propogate terrible crimes, especially those involving one’s own family. They have the power to fly, and to find their quarry no matter where he hides (as long as he is not hidden by some divine means). In their true forms, Daesmogoria are bodiless, winged, humanoid shaped incarnations of void, carrying flails and scourges.

Role-playing Notes: The Daesmogoria only emerge to fulfill a very powerful curse, to sow sorrow and destruction or perform a terrible crime (such as cold-blooded murder of a child or the elderly). They are the embodiment of anger, jealusy, betrayel, and all of the baser emotions. Statistics: AL ne; WAL N/A; AoC varies; SY flail & scourge.

New Magic Items

The Emperor’s Wreath

This magical crown is decorated with a cluster of perfect gemstones sent to earth by Buronicus with her grandson. When worn, it acts as a helm of telepathy, teleportation, and comprehending languages. The wearer automatically knows when someone in his presence is lying. The crown bestows an AC of 0, and allows the wearer to ask one question per week of Buronicus (she responds honestly and kindly only to true descendants of the Imperial family). Although the crown continues to function if worn by someone other than the rightful Emperor, Buronicus is sure to punish a thief by sending her avatar after him.

The Emperor’s Sword

This short sword is a sword of dancing, life stealing, and sharpness + 5. It also becomes a cursed berserking sword in the hands of anyone but a member of the Imperial family.

The Emperor’s Mirror

The holder of this golden mirror can hear and see into any room he has ever been in. It allows him to examine the entire room at once, or to inspect even the smallest items in close detail. If the holder wishes, he can speak to any beings in the room, or he may keep his spying a secret. All of these powers function at will. Once per week, the holder may also teleport any living being visible in the mirror to his location. The victim is allowed a saving throw to negate this effect, but it may be done against his will. When anyone but a legitimate member of the Imperial family uses the mirror, there is a 5% chance that Buronicus will send her avatar through the mirror to punish the individual.

Vitruvean Religion

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